A Plutonium mod that improves the Zombies experience for Call of Duty Black Ops II
PlutoniumT6 finally released Mod Tools support and with that, I think it was time for an upgrade to this mod! So far nothing much was changed besides new additions and some texture changes but in the future hopefully I can take advantage of the tools more to add more fun stuff!
Whats new?:
- The jetgun overheat requirement is now skipped
- Changed the Perk icon textures to look like Cold War
- Changed some perk machine textures to be like Cold War
- Added more customization to the Time Between Round hud
- Added some new dvars:
- "enable_match_timer" - Toggles match timer
- "enable_bleedout_bar" - Toggles the Bleedout Bar
- "enable_timebetweenround" - Toggles the HUD display that shows the time between each round
- "use_customtimebetween" - If enabled, would use a custom time between rounds defined by the timebetween_rounds dvar
- "timebetween_rounds" - How much time in seconds between round
- "wallweapon_in_town" - Adds a wall weapon in Town
- "enable_recapturerounds" - Toggles recapture rounds
- "enable_originsfootchanges" - Toggles the mods change to the Robot hatches
- "enable_samanthaintro" - Toggles Samanthas intro that activates in Round 5 and onwards when playing the map normally.
- "afterlife_doesnt_down" - Enables if afterlife doesnt down you if the bar depletes fully (essentially replicates Beast mode instead from Shadows of Evil)
With Black Ops 2 Unofficial Mod Support being around the corner, I decided to start working on TechnoOps Collection 2.0! This aims to take advantage of the mod tools coming to Plutonium!
Versions and Betas will be on the TechnoOps Servers! The following is from Beta 2.0-2.3
The first version is out now! Here are the changes:
- Fixed a bug where Solo Tombstone wasnt being added
- Added a Ladder between Town and the road between Diner and Farm
- Added a M16 wallbuy in Town on Tranzit
- Starter Weapon now has full ammo
- Afterlife will not down you once the time is depleted (similar to the Beast in Shadows of Evil)
- Fixed a bug where building wasn't sped up in Mob of the Dead when you have Speed Cola
- Origins building is sped up if you have Speed Cola
- Robots hatch will always be opened even if it doesnt look like it (the code was hard to get around)
- Removed Recapture rounds in Origins
- Removed Samantha's intro dialogues in Origins
- Fixed a bug where when Afterlife gets depleted the Afterlife counter will go straight to 0 regardless of how many are left
- Double Tap will now speed up Mystery Box roll
- Added Total Match Time
- Added Bleed Out Bar (both courtesy of Zombies Reimgined)
- Fixed a bug that prevented the starter weapon from having full ammo upon spawn on Mob of the Dead
- Made the Mysterybox move instantly when you get teddybear
- Re-added Solo Tombstone script while also reworking Solo Tombstone to properly work
- Fixed a bug that disallowed Solo Revive to work on Dedicated Servers
- Fixed a bug that disallowed Mob of the Dead parts to function properly on solo
- Added text that counts down between rounds, use "enable_timenextround" to toggle
- Made subtitles per player to be more helpful
- Added subtitles for powerup pickups
- Added a subtitle for when the player gets a PHD effect from other perks
- If player has Speed Cola, build actions will be quicker when Upgraded Perks is enabled
- Reworked Bo4 Max Ammo to be more optimized
- Reworked Carpenter to be more optimized
- Added a toggle for Perma Perks, use enable_permaperks to toggle
- Fixed a mispelling with the Rampage Statue hint string
- Fixed a bug that caused the Voting board for both Exfil and Rampage to not function properly
- Changed the voting check for bots from using pers[IsBot] to using self.bot.
- Removed the extra string in the Rampage Statue that states players must be near the statue in order to start. This was an old requirement that has been completely replaced by the voting system
- Fixed a bug that caused the voting board to show incorrect numbers for "Votes Left:"
- Removed time between rounds whenever Rampage Statue is active
- Removed the requirement for Solo Tombstone to be in a separate script
- Removed the Round Limit
- Added "solo_tombstone" dvar and it is set to 1 (enabled) by default
- Moved the Global ATM Deposit in Tranzit to where Speed Cola would be in Town Survival, the Deposit location in Town Survival is left unchanged
- Added Infected settings in the .settings list
- Integrated Bot support for [Alpha] [Zombies] BO2 Zombies Bots
- Polished up both Rampage and Exfil vote menus
- Added custom subtitles: These don't subtitle anything, they kinda just add "custom voice lines" to things like Exfil, Infected, Rampage, and other stuff.
- Added a custom dvar "enable_custom_subtitles" to toggle this
- Fixed a bug that caused dvar "rampage_max_round" to not properly work, the default setting was also messed up so it has now been fixed
- Fixed a bug that caused Infected to initialize twice to the server
- Fixed a bug that caused dvar "infected_start_round" to have the wrong default setting
- Fixed a bug that caused the Infection timer to count down twice
- Improved some player specific code that executes when they first join
- Fixed the Source code being completely incorrect
- Fixed a bug that caused the PAP trigger to stop working when Instant PAP is enabled
- Fixed a bug where the dvars for lavadamage would be mixed up
- Added a dvar called "enable_lavadamage" that toggles Tranzits Lava damage
- Added a secret EE in Tranzit, first step is in the garage
- Added my Infected mod into the mod (Replicates COD AWs Infected mechanic)
- Fixed an issue where when enabling fastravel_activateonpower dvar, the portals did not turn on properly after turning on the power
- Fixed an issue where players could respawn after they successfully escaped during Exfil
- Fixed an issue where Teddy Bears in the Secret Music in Survival Maps would activate the song after you interacted with one of the three bears instead of all three.
- Moved the Exfil location in Mob of the Dead due to it overlapping the free Blundergat trigger.
- Fixed a bug where the option to enable the Compass mod wasn't functioning.
HOWEVER due to how unoptimized the Compass script was (it was my very first HUD script) and it causing issues with other HUDs (like Nukes flash and Exfil escaping transition) not functioning it will be disabled on the se
- Fixed a bug where players kept respawning even though there were more than 5 zombies in the world. Also made it so players will only respawn early once per round.
- Added .help and .info commands. The info command can give more information about each mod activated into the server.
- Made secret music in Survival maps per player instead of entire match. This allows players joining late or midgame to activate it for themselves.
- Fixed a bug where the HUD will keep being created every time a player respawns causing some other mods to break.
- Fixed a bug where players could obtain the reward after Round 5 when they didn't activate the statue.
- Added bonus weapons and a perk for respawning and joining midgame.
After Round 5 will give you an ungraded Galil.
After Round 15 will give you Juggernog along with Galil.
After Round 20 will give you an upgraded Galil and Juggernog.
- Double Points now function properly with the Perk Bonus Points and the Useful Nuke Points.
- Added a Mulekick icon near the ammo count for when youre holding a Mulekick weapon.
- Allowed players to respawn when there are around 5 zombies left instead of at the end of the round.
- Fixed a bug where the text you see when joining would appear more than once. (When joining and when spawning in the game)
- Added a reward for Rampage Statue, the rewards are wonder weapons. For Origins, the staffs roll every few seconds. There can also be multiple people with the same wonder weapons.
- Fixed a bug where on maps outside of Nuketown and Origins, Unlimited Sprint will execute without having Stamin Up. This was due to the use of two checks with the same perk.
- Improved some HUD code. Some HUDs that show for everyone was set to be made for each player using alot of the HUD limits and should help showing the other HUD elements properly for more than 2 players.
- Carpenter now repairs your shield, this doesn't give you a shield if yours broke before grabbing it.
- The shield now has a health bar.
- Exfil spawns in the mini bosses of Mob of the Dead and Origins to add a bit of challenge.
- If a player has all the perks in Mob of the Dead and Nuketown, they will be given Unlimited Sprint.
- Added an Improved version of Vulture's 9 Lives script. The script was outdated and didnt have a proper counter, this version is updated and has the proper counter. (This is a temporary feature as im not sure if I should keep it in as its someone elses code.)
- Added a few extra things to the Debug menu.
This is nothing for the public but once the mod releases, this will be accessible to everyone if they enable Debug mode.
- Added a Global ATM: Players can share points amongst each other. Some ATM are near bank or near spawn.
- Added the players name in the Exfil and Rampage voting menu
- Fixed a bug where the Zone Notifier would overlap if the player goes into another zone before the previous Notifier finishes
- Fixed a bug for Exfil where the game wouldn't end if the timer runs out and at least one player hasn't escaped.
- Fixed a bug for Exfil where the game would also not end if a player bled out before the timer runs out.
- Fixed a bug where players who activated the voting menu could vote.
- Fixed a bug where on the Vanguard Perk Icon Animation, the animation wouldn't activate for Electric Cherry and Whos Who
- Improved some perks: Stamin up has unlimited sprint, Speedcola gives you fast hands, and Double Tap gives quick melee recovery
- Added a voting system to Rampage Statue (finally lol)
- Made the jetgun not break and obtainable by all players
This will probably be the final addition to the mod (no its not lol), I wanna focus on getting it completed so I can release
- Added PHD effect to WhosWho, Tombstone, and Deadshot
- Added an .about command
- Added hitmarkers
Next update hoping to focus on fixing Tombstone for Tranzit aswell as adding hit and kill sounds
Mod
- Fixed a bug on the Instant Pack a Punch where the machine will go back to its original function
- Fixed a bug where the Useful Nuke didn't properly give all players the points.
- Added two commands, .modlist and .patchnotes
Modlist gives the list of all active mods on the server/match
Patchnotes gives the mods current patch notes
Server
- Fixed Mapvote bug causing the next tranzit map to break when being loaded in after playing another tranzit map
- Added a second server and a Private server
- Fixed a bug where when accessing the servers webpage would give the wrong link.
Added banking system
The banking system uses YOUR player file instead of being saved elsewhere so your bank from one server/private match should work on this one!
In addition of the feature there is commands like .d for depositing points and .w to withdrawl points
After each match, itll automatically put your points in the bank (in thousands)
- Added Vanguard Perk HUD Animations
- Added an Instant Pack a Punch system
- Added Fast Travel for Tranzit
- Fixed custom dvar errors, this one doesnt matter on the server but will matter if youre using the mod itself
- Did some back end things to improve code
- Fixed a bug where Exfil and Rampage wouldn't activate
- Gave Mule Kick the ability to restore your third slot weapon when you rebuy the perk
- Players who join between Round 1-5 will now automatically spawn in
- Replaced Exfils all player nearby requirement to a proper voting system
[Developers Note] After a few games I noticed players getting mad because they want to exfil but not everyone would co-operate or able to meet near the exfil location in time so I decided to get started on the Voting system to ensure that players will be able to better cooperate if they want to start it.
This time its only a zombies server (for now) and will be running a mod I am currently working on called Techno Ops Zombies Collection!
The mod includes:
- Rage Inducer
- Exfil
- Compass
- Perk Limit Change
- Perk Bonus Points
- Tombstone in Solo
- In Tranzit Power turns on all Doors
- Max ammo fills your current mag aswell
- Nuke will give you points depending on the amount of zombies still alive
And much much more!
For now this mod is in beta and with that the server will be running in beta. I hope in the future itll be functional enough so I can get a trailer going. ALSO The performance has increased greatly! Thats right. I decided to use a VPS instead of my own shitty laptop! So expect more servers in the future!